| Set: |
Battle for Zendikar |
| Type: |
Sorcery |
| Rarity: |
Mythic |
| Cost: |
{4}{U}{U} |
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)